(i apologize in advance for typos and spelling errors XD)
Modeling anime faces can be confusing even if you've modeled a human face before. Conventional methods like working form a square simply might not work. My method is more free form, and permits awkward forms easily, at least to me anyway.
This tutorial doesn't explain what the topology rules 'are' just my process for modeling them on an anime character. The source material comes from an awesome tutorial Phung Dinh Dzung. I suggest you read that tutorial before doing this tutorial.
This Is meant for people somewhat already familiar with blender, explaining everything might make this far too long. Not only that i avoid some details because everyones drawings are different you'll need to be creative in modeling them.
Also i'm sorry its a bit dull, i'm not quite used to GIMP. I'm a Photoshop person normally.
If my process seems familiar then it might be because i used to be very into spline modeling with animation master. That's basically where this modeling process comes from. So if you've ever seen or used that you'll be right at home.
Character Referance Draw by:
Character belongs to, and tutorial was made for:
PART 2: [link]
But i'm having trouble finding the 'import image as plane' plugin,could you lend me some help?
Any suggestions for tutorials just to get me started on learning the techniques needed to complete this amazing tutorial? Thanks in advance.
^tht video series seems really really good for learning the basics of blender.
The main things used in this tutorial are the plugins "import image to plane" for the reference, a modifier called "mirror", and keyboard shortcuts which are necessary for modeling.
the most important short cuts being extrude ("E"), fill ("F"), merge ("Alt+M")and the transform shortcuts ("G,S, and R").
that, a good reference image, and the basics are all you need to get started.
if you have any further questions feel free to ask.
I signed up for deviantart because of this post and so far it's
a ton better than all of those other crappy websites where the
users take up to 4 months to reply.
Thanks again by the way and if it's not a problem I'll come back
any time I need some more help for a simpleton like me ^_^
look forward to seeing your work!
also if you like good art communities, i hang around this google+ community alot [link]
the people there are actually part of what inspired me to get drawing daily. I'm sure they'll motivate you too
I also get on google hangouts with the group from time to time and screenshare when i'm working, so if you need help you might find me there.
I'll take a bit more of a look into that art community. I love drawing it's just I never really feel compelled to draw and I just end up drawing either in class or rarely at home.
Hopefully I'll start uploading soon. Blender things of course since I can't really draw (come to think of it I need to find some nice drawing tutorials o__o) though thanks again, hopefully get in touch with you sometime soon.
i even have a free model to download based off of both of these "anais"
check out this tutorial... [link] or [link]
there's tons of others, but the baisic idea is the same.
Once you have that, scan you images in (if it's on paper) line them up to be the same size, and similar position in some photo editing program. then use the "import image" plugin in blender. Here's a tutorial for that... [link]
As for the mirror modifyer, its good to have some of the model in place before activating that but here's a good tutorial for that too.
hope this helps.
I've been hesitant about trying to do 3D things but this is really helpful and easy to follow.
If you have any questions feel free to note me
Wow, nice gallery, I'd love to see any work you create.*watched*
there also used to be a way to actually add images to the background of a certain view but i don't know how to do it.
How long it took me to make it
and how long it will take me to fix it.
Heads like these and even the female figure don't take too long to model. the head should be about 30 minutes (this entire tutorial took only 30 minutes for me) and a full figure should take 3 hours at most(especially if its not very detailed).
I'f i've been working on the base of a head (no eyes or any detail) and its taken me an hour on that alone then i must be making things too complicated and should try a better approach. If i made the head in 30 minutes, yet it looks wrong and also looks like it would take me hours (or an hour) to fix it then i obviously made things too complicated. as for a full figure sometimes you don't need to start over entirely just salvage whats good and start over on the rest (unless its ALL bad).
In the early initial stages of your model things should be simple and fairly quick, and more than likely your model won't be in perfect form at the beginning so you'll HAVE to fix it. if at anytime it seems like things are taking too long, stop and start over.
some new people model with dense models (tons of points to edit), a bunch of squares with no flow to them, or tons of triangles.
in what ever you model in the future, start out by keeping it simple and work from there using no more than you need too.
wish you luck
Nice work dude... easily fave
I've been trying it myself but no technique I can find does it right. I don't want it to be like realistic hair, I want that thick hair made from a cube or something, but with bones so it can move slightly.
Using particle hair can easily generate a higher quality look, i'll explore both.
not sure if it will be in part 2, but i will do a tutorial on that.
one step at a time
And with the method i use its extremely easy to manage.
modeled hair can be managed well but not as easily depending on how you handle it.
I'll explore the options when i get to it.