Needed some help on his 3d model so i figured HEY! this is a good chance to make a tutorial!
(i apologize in advance for typos and spelling errors XD)
Modeling anime faces can be confusing even if you've modeled a human face before. Conventional methods like working form a square simply might not work. My method is more free form, and permits awkward forms easily, at least to me anyway.
This tutorial doesn't explain what the topology rules 'are' just my process for modeling them on an anime character. The source material comes from an awesome tutorial Phung Dinh Dzung. I suggest you read that tutorial before doing this tutorial. [link]
This Is meant for people somewhat already familiar with blender, explaining everything might make this far too long. Not only that i avoid some details because everyones drawings are different you'll need to be creative in modeling them.
Also i'm sorry its a bit dull, i'm not quite used to GIMP. I'm a Photoshop person normally.
If my process seems familiar then it might be because i used to be very into spline modeling with animation master. That's basically where this modeling process comes from. So if you've ever seen or used that you'll be right at home.
Character Referance Draw by:
Character belongs to, and tutorial was made for:
PART 2: [link]